Who we are

A small team running big experiments

Petri Games makes small experimental games and ships them to real players fast. We don’t plan for years — we take one idea, build a minimal working version, and watch what happens.

02 — Who it’s for

Built for people tired of the noise

01 · Early Adopters

Explorer players

Who People bored of pretty-but-empty games. They dig through itch.io for the new stuff — not because they have to, but because it’s fun.
Need To be first. Playing a raw prototype isn’t an inconvenience — it’s the point. They want their feedback to change things.
What we give They touch the game first. Their feedback shapes what ships. Not a marketing move — that’s just how it works.
02 · The Observers

Idea followers

Who Game designers, indie devs, enthusiasts. They follow not a specific game but how a studio thinks and works.
Need Honesty and transparency. Seeing a small team make decisions — close failures, change course, keep going.
What we give Proof that a small team can work clean and fast if it doesn’t spread itself thin.
03 · Collaborators

Future talent

Who Developers, artists, writers tired of bureaucracy. Looking for a place where decisions get made, not approved.
Need An environment where creative calls stay with the team and routine is automated. Work where you know why you’re here.
What we give A "build together" culture — fast iterations, clear tasks, real influence on what ships.

What unites them: they value substance over packaging, they’re tired of the noise, and they respect anyone who works honestly and doesn’t pretend to be big.

03 — How we talk

The person who texts you at 1am: "hey, the mechanic works"

Transparent

We share the whole journey — wins and lessons alike. Always straight with you.

Focused

No filler. We value the player’s time as much as our own.

Inspired

We love the process as much as the result.

04 — Principles

How we make decisions

01

Experiment over perfection

A raw prototype beats a perfect plan. A mistake is an answer — just an unexpected one.

02

The player is the lab tech

Players are our co-creators. Their time tells us what truly resonates — so we pour our energy into what people love.

03

Honest process

We say what we’re doing and share every step openly. You always see the real process behind the games.

04

Focus on core fun

If the grey cubes don’t grab you, pretty textures won’t save it. First we find the reason to press again.

05

Small team, big range

A small team isn’t a weakness. We decide faster, pivot faster. Routine goes to the machines — so we can think about what matters.

Mission

Make the games big studios won’t touch. Test them on living people — not on slides